Privacy policy and support for the GloomTools iOS app
GloomTools
For questions, bug reports, or feature requests, email consult.dayai@gmail.com. We aim to respond within a few business days.
Because no shuffle is owed. Only the deck’s own ×0 and ×2 cards put the deck in a shuffle-owed state. A bless is a ×2 and a curse is a ×0, but both leave the game the moment they are drawn, so there is nothing to shuffle back in. A scenario −1 is a plain −1 and never triggers one either.
By design. The card stays on the table so you can read it, the readout turns orange and shows what the attack adds up to so far, and the Draw button changes to Draw Again. Pressing it moves the rolling card into the history strip and puts the next card down. The play area only ever holds one card.
That’s deliberate. Gloomhaven shuffles at the end of the round, so the app flags it — the Shuffle button turns orange — and leaves the timing to you. Shuffling also clears the card on the table and the history, since a card left on screen after a shuffle is a stale result.
They stay in the deck until the scenario ends. End Scenario in the scenario sheet removes them along with any bless and curse cards.
Health goes back to full, the experience tally is cleared, every item is refreshed, and bless, curse, and scenario −1 cards are removed. The monster board is cleared and the monsters’ deck is reset. If you are in a party, the party ends for everyone. Level, perks, and the items you own are kept.
It heals 2, up to your maximum, and refreshes your spent items. Consumed items stay consumed until End Scenario — that is the difference the game draws between the two. Long Rest is never greyed out, even at full health with nothing spent, because pressing it is how you mark that you rested. It can be undone.
Some armour adds −1 cards to your deck while it is equipped. Those cards show an ITEM chip in the deck editor and cannot be removed there; unequip the armour on the Items tab instead. Classes with the perk that ignores negative item effects do not get them once that perk is checked.
The app does not know whose turn it is, so it does not referee. Take a token off a standee in the app when you take it off the standee on the table. Bless and curse are not in the conditions list because for monsters they are cards — add them to the monsters’ deck from the settings sheet on the Monsters tab.
One player opens the Character tab and taps Start a Party; that player runs the monsters. Everyone else taps Join a Party, chooses to join as their character, and picks the party from the list. The host is asked to let each new player in. Every device then shares its own character and sees the same monster board.
Check these, in order:
Use a spare iPad. On it, tap Join a Party, choose Display, and pick the party. The iPad shows a dashboard with everyone’s health and the whole monster board, and keeps its screen awake. Connect it to the TV with an HDMI adapter or AirPlay Screen Mirroring, and turn the iPad to landscape so the picture fills the screen. The zoom buttons in the dashboard’s header set the text size for your room. A display edits nothing.
Chromecast is not supported.
No. Nothing about a character changes while its owner isn’t using their phone, so the numbers everyone sees are still current. They catch up automatically the moment the phone is unlocked.
If you are running the monsters, tap the people button on the Monsters tab and pick who takes over. If you want them, tap Take the Monsters. The current owner is asked; if their phone is locked, the monsters are yours after a few seconds.
Only whoever is running the monsters can, because it ends the scenario for the whole party.
Tap Leave Party on the Character tab. A display has a leave button in its header.
Tap anywhere on a character’s row on the Character tab. To open a character’s setup instead — level, perks, deck editor — tap the gear on the right of their row. Selecting and editing are separate on purpose, so you can check another character’s perks mid-scenario without losing your place. In a party, leave and rejoin to play a different character.
No. GloomTools is a scenario toolkit, not a campaign tracker. Experience is a per-scenario tally, and level is something you set by hand to match your character sheet. There is no perk slot budget either — check the boxes your character actually has.
The current release covers sixteen of the seventeen Gloomhaven base-set classes — the Quartermaster is not in yet, and neither are the Forgotten Circles, Jaws of the Lion, or Frosthaven classes. In the meantime you can build any deck by hand: pick the closest class, then use the deck editor from a character’s setup screen to add and remove cards.
Please tell us, with the class and the perk. Perk lists are the part most worth getting exactly right, and we would rather hear about it than have you play a scenario with the wrong deck.
Only in your device’s own iOS backup, if you have that turned on. The app has no accounts and no servers, so there is no cloud copy. Party play shares your character with the other devices at your table while the party lasts, but it is not a backup and does not carry characters between your own devices. Deleting the app deletes everything. See the Privacy Policy for details.